The True Cost of Never Alone for NunavummiutIn this article Pinnguaq talks about not only the ground breaking game Never Alone, but how...
Qalupalik: Influences- Part 1In this blog, Ryan Oliver talks about the myth of Qalupalik. As well as how the...
Tromsø Talk: Part 2Pinnguaq’s Ryan Oliver spoke at a conference called “Indigenous Cultural Heritage and Technology in the Arctic”...
Tromsø Talk: Part 1Pinnguaq’s Ryan Oliver spoke at a conference called “Indigenous Cultural Heritage and Technology in the Arctic”...
Women, Gaming and Indigenous Parallel 2014This blog touches on how indigenous people, sexism, homophobia, transphobia & misogyny is viewed in the...
Explore Nunavut’s BestPinnguaq shows some of the best attractions in our home, Nunavut. You can find some ground...
Unfail Even Faster: A Qalupalik ResurrectionThis blog is about how Pinnguaq has failed but succeeded with the game Qalupalik, as well...
Community Influence: Lost Levels TalkRyan writes about his experience at GDC, and how we can use culture to influence games....
Inuit Representation in 2014: The Stories We TellWe look at some video games that try to show representation of Inuit culture, but they...